Join 🚀🔗
Joins a game by the join_code field.
Request model🔗
Success response🔗
The server sends back a response with the game_id field.
Immediately after receiving a success response, a ConnectedClients event is sent with all the clients already in the game prior to joining.
{
"response": {
"d": {
"event": {
"clients": [
{
"client_id": Uuid,
"nickname": String
}
...
],
"game_id": Uuid
},
"op": "ConnectedClients"
},
"op": "GameEvent"
},
"status": true
}
Errors🔗
Errors that may occur while creating a game.
NotIdentifiedAlreadyInGameNotFound